DnD Weapons List
Filter all SRD weapons by training, range, property and mastery, or switch to armor and see your AC at your Dexterity.
| Weapon | Damage | Average | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|---|
| Club | 1d4 Bludgeoning | 2.5 | Light | Slow | 2 lb. | 1 SP |
| Dagger | 1d4 Piercing | 2.5 | Finesse, Light, Thrown (Range 20/60) | Nick | 1 lb. | 2 GP |
| Greatclub | 1d8 Bludgeoning | 4.5 | Two-Handed | Push | 10 lb. | 2 SP |
| Handaxe | 1d6 Slashing | 3.5 | Light, Thrown (Range 20/60) | Vex | 2 lb. | 5 GP |
| Javelin | 1d6 Piercing | 3.5 | Thrown (Range 30/120) | Slow | 2 lb. | 5 SP |
| Light Hammer | 1d4 Bludgeoning | 2.5 | Light, Thrown (Range 20/60) | Nick | 2 lb. | 2 GP |
| Mace | 1d6 Bludgeoning | 3.5 | — | Sap | 4 lb. | 5 GP |
| Quarterstaff | 1d6 Bludgeoning | 3.5 | Versatile (1d8) | Topple | 4 lb. | 2 SP |
| Sickle | 1d4 Slashing | 2.5 | Light | Nick | 2 lb. | 1 GP |
| Spear | 1d6 Piercing | 3.5 | Thrown (Range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 GP |
| Dart | 1d4 Piercing | 2.5 | Finesse, Thrown (Range 20/60) | Vex | 1/4 lb. | 5 CP |
| Light Crossbow | 1d8 Piercing | 4.5 | Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Slow | 5 lb. | 25 GP |
| Shortbow | 1d6 Piercing | 3.5 | Ammunition (Range 80/320; Arrow), Two-Handed | Vex | 2 lb. | 25 GP |
| Sling | 1d4 Bludgeoning | 2.5 | Ammunition (Range 30/120; Bullet) | Slow | — | 1 SP |
| Battleaxe | 1d8 Slashing | 4.5 | Versatile (1d10) | Topple | 4 lb. | 10 GP |
| Flail | 1d8 Bludgeoning | 4.5 | — | Sap | 2 lb. | 10 GP |
| Glaive | 1d10 Slashing | 5.5 | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 GP |
| Greataxe | 1d12 Slashing | 6.5 | Heavy, Two-Handed | Cleave | 7 lb. | 30 GP |
| Greatsword | 2d6 Slashing | 7 | Heavy, Two-Handed | Graze | 6 lb. | 50 GP |
| Halberd | 1d10 Slashing | 5.5 | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 GP |
| Lance | 1d10 Piercing | 5.5 | Heavy, Reach, Two-Handed (unless mounted) | Topple | 6 lb. | 10 GP |
| Longsword | 1d8 Slashing | 4.5 | Versatile (1d10) | Sap | 3 lb. | 15 GP |
| Maul | 2d6 Bludgeoning | 7 | Heavy, Two-Handed | Topple | 10 lb. | 10 GP |
| Morningstar | 1d8 Piercing | 4.5 | — | Sap | 4 lb. | 15 GP |
| Pike | 1d10 Piercing | 5.5 | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 GP |
| Rapier | 1d8 Piercing | 4.5 | Finesse | Vex | 2 lb. | 25 GP |
| Scimitar | 1d6 Slashing | 3.5 | Finesse, Light | Nick | 3 lb. | 25 GP |
| Shortsword | 1d6 Piercing | 3.5 | Finesse, Light | Vex | 2 lb. | 10 GP |
| Trident | 1d8 Piercing | 4.5 | Thrown (Range 20/60), Versatile (1d10) | Topple | 4 lb. | 5 GP |
| Warhammer | 1d8 Bludgeoning | 4.5 | Versatile (1d10) | Push | 5 lb. | 15 GP |
| War Pick | 1d8 Piercing | 4.5 | Versatile (1d10) | Sap | 2 lb. | 5 GP |
| Whip | 1d4 Slashing | 2.5 | Finesse, Reach | Slow | 3 lb. | 2 GP |
| Blowgun | 1 Piercing | 1 | Ammunition (Range 25/100; Needle), Loading | Vex | 1 lb. | 10 GP |
| Hand Crossbow | 1d6 Piercing | 3.5 | Ammunition (Range 30/120; Bolt), Light, Loading | Vex | 3 lb. | 75 GP |
| Heavy Crossbow | 1d10 Piercing | 5.5 | Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 GP |
| Longbow | 1d8 Piercing | 4.5 | Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Slow | 2 lb. | 50 GP |
| Musket | 1d12 Piercing | 6.5 | Ammunition (Range 40/120; Bullet), Loading, Two-Handed | Slow | 10 lb. | 500 GP |
| Pistol | 1d10 Piercing | 5.5 | Ammunition (Range 30/90; Bullet), Loading | Vex | 3 lb. | 250 GP |
| Armor | Category | Armor Class | Strength | Stealth | Weight | Cost |
|---|---|---|---|---|---|---|
| Padded Armor | Light | 11 + Dex | — | Disadvantage | 8 lb. | 5 GP |
| Leather Armor | Light | 11 + Dex | — | — | 10 lb. | 10 GP |
| Studded Leather Armor | Light | 12 + Dex | — | — | 13 lb. | 45 GP |
| Hide Armor | Medium | 12 + Dex (max 2) | — | — | 12 lb. | 10 GP |
| Chain Shirt | Medium | 13 + Dex (max 2) | — | — | 20 lb. | 50 GP |
| Scale Mail | Medium | 14 + Dex (max 2) | — | Disadvantage | 45 lb. | 50 GP |
| Breastplate | Medium | 14 + Dex (max 2) | — | — | 20 lb. | 400 GP |
| Half Plate Armor | Medium | 15 + Dex (max 2) | — | Disadvantage | 40 lb. | 750 GP |
| Ring Mail | Heavy | 14 | — | Disadvantage | 40 lb. | 30 GP |
| Chain Mail | Heavy | 16 | Str 13 | Disadvantage | 55 lb. | 75 GP |
| Splint Armor | Heavy | 17 | Str 15 | Disadvantage | 60 lb. | 200 GP |
| Plate Armor | Heavy | 18 | Str 15 | Disadvantage | 65 lb. | 1,500 GP |
| Shield | Shield | +2 | — | — | 6 lb. | 10 GP |
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How to use the Weapons List
- Set Show to Weapons or Armor.
- Type part of a name in the search box, such as “longsword,” to filter by name.
- For weapons, open Training and choose Simple and Martial, Simple, or Martial.
- Open Melee or ranged to show only one type.
- Open Property or Mastery and pick one of the weapon properties or one of the 8 masteries.
- Open Sort by and choose Name, Damage highest first, Cost lowest first, or Weight lightest first.
- For armor, open Category and choose All armor, Light, Medium, Heavy, or Shield.
- Enter your modifier in Your Dexterity modifier (-5 to 10, starts at 0) to update the AC at your Dex column.
- Read the count line above the table to see how many entries match.
Each filter narrows the same table, so you can combine them: for example, pick Martial and Melee, then sort by damage to compare the heaviest hitters. Changing Show to Armor swaps the weapon filters for the armor category menu. Use Reset to clear every filter and start again. Print this list prints the current table, and Copy link copies a link to the list. The full SRD text for each property and mastery sits in the section below the table.
How do I calculate my Armor Class?
Start with the base AC of your armor, add your Dexterity modifier if that armor allows it, then add 2 if you carry a Shield. Once you enter your modifier, the AC at your Dex column does the armor and Dex steps for you.
- Find the base AC of your armor in the table below.
- Light armor: add your full Dexterity modifier.
- Medium armor: add your Dexterity modifier, but never more than +2.
- Heavy armor: add nothing from Dexterity.
- Add 2 if you carry a Shield.
With a Dexterity modifier of +3, the tool gives these results:
- Studded Leather Armor: 12 + 3 = 15
- Breastplate: 14 + 2 (capped) = 16
- Half Plate: 15 + 2 (capped) = 17
- Chain Mail: 16 (no Dex bonus)
- Plate: 18 (no Dex bonus)
With a Dexterity modifier of -1, Half Plate drops to 14 (15 - 1).
What armor is there in 5e and what is its AC?
The SRD 5.2.1 armor table has 12 body armors in three categories, plus the Shield. Light armor gives 11 to 12 plus your full Dexterity modifier, Medium armor gives 12 to 15 with Dexterity capped at +2, and Heavy armor gives 14 to 18 with no Dexterity bonus. The Shield adds +2 AC.
| Armor | Category | Armor Class | Strength | Stealth Disadvantage |
|---|---|---|---|---|
| Padded | Light | 11 + Dex | - | Yes |
| Leather | Light | 11 + Dex | - | No |
| Studded Leather | Light | 12 + Dex | - | No |
| Hide | Medium | 12 + Dex (max +2) | - | No |
| Chain Shirt | Medium | 13 + Dex (max +2) | - | No |
| Scale Mail | Medium | 14 + Dex (max +2) | - | Yes |
| Breastplate | Medium | 14 + Dex (max +2) | - | No |
| Half Plate | Medium | 15 + Dex (max +2) | - | Yes |
| Ring Mail | Heavy | 14 | - | Yes |
| Chain Mail | Heavy | 16 | 13 | Yes |
| Splint | Heavy | 17 | 15 | Yes |
| Plate | Heavy | 18 | 15 | Yes |
| Shield | Shield | +2 | - | No |
If an armor lists a Strength score and yours is lower, your speed drops by 10 feet.
Armor also needs training. Under the SRD 5.2.1 rules you gain the benefit of armor only if you have training with its category, and a character wearing armor without training has Disadvantage on D20 Tests that use Strength or Dexterity and cannot cast spells. Light, Medium and Heavy armor and the Shield are each a separate training, so check your class before you pick a row in the table.
How this tool works and where the numbers come from
Weapon and armor rows are copied from the SRD 5.2.1 Weapons and Armor tables. Average damage is the number of dice times the average of one die. Armor Class is the armor’s base AC plus the Dexterity modifier for Light armor, the modifier capped at +2 for Medium armor, and nothing for Heavy armor.
Sources
- Wizards of the Coast (2025). System Reference Document 5.2.1. Licensed CC-BY-4.0 (SRD v5.2.1 (published 2025-05-01); page last updated 2026-03-02) · checked
- Wizards of the Coast (2025). SRD 5.2.1, PDF edition (SRD 5.2.1) · checked
- Creative Commons (2013). Attribution 4.0 International (CC BY 4.0) licence of the SRD (4.0 International) · checked
Frequently asked questions
What are all the weapons in D&D 5e?
There are 38 weapons in the SRD 5.2.1 Weapons table: 14 Simple and 24 Martial. Simple melee weapons number 10 and Simple ranged weapons are the Dart, Light Crossbow, Shortbow and Sling. Leave every filter empty with Show set to Weapons to see the full set.
What is the best weapon in 5e?
No single weapon wins every game, because the best choice depends on your class, your build and the fight. For raw average damage, the Greatsword and Maul lead at 7 (2d6). Set Sort by to Damage highest first to see the full ranking.
What do the weapon properties mean?
Properties such as Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, Versatile and Ammunition change how a weapon can be used. Finesse, for example, lets you use Dexterity instead of Strength for attack and damage rolls. Open “What the properties and masteries mean” for the full SRD text.
What is weapon mastery?
Weapon mastery is the mastery property each weapon carries, and there are eight: Cleave, Graze, Nick, Push, Sap, Slow, Topple and Vex. Only a character with a feature such as Weapon Mastery can use it. The Mastery column shows each weapon’s property, and the Mastery menu filters by it.
What is the difference between simple and martial weapons?
Simple weapons are the 14 basic weapons, such as the Club (1 SP) and the Dart. Martial weapons are the 24 more specialised ones, such as the Longsword and Greatsword. Use the Training menu to show Simple, Martial, or both.
Which armor gives Disadvantage on Stealth?
Padded, Scale Mail, Half Plate, Ring Mail, Chain Mail, Splint and Plate all give Disadvantage on Dexterity (Stealth) checks. Leather, Studded Leather, Hide, Chain Shirt, Breastplate and the Shield do not.
Related tools
- Character sheet: use it to record your weapons and AC once you have picked your gear.
- Damage calculator: use it to compare how much damage a weapon deals in a fight.
- Shop generator: use it to stock a shop with weapons and armor and set their prices.
- Loot generator: use it when you need random treasure for your party.
- Character creator: use it to build a new character from the start.
- DM screen: use it to keep the rules you need at hand during a session.
- Magic item generator: use it to create magic items to add to your game.