Legendary Actions 5e Tracker
Spend legendary actions, count Legendary Resistance, roll Recharge and keep the lair turn straight.
| Creature | CR | Legendary action uses | Legendary Resistance | Recharge abilities |
|---|---|---|---|---|
| Unicorn | 5 | 3 | 3/day | — |
| Aboleth | 10 | 3 (4 in lair) | 3/day (4 in lair) | — |
| Sphinx of Lore | 11 | 3 (4 in lair) | 3/day (4 in lair) | Mind-Rending Roar (Recharge 5–6) |
| Adult Brass Dragon | 13 | 3 (4 in lair) | 3/day (4 in lair) | Fire Breath (Recharge 5–6) |
| Adult White Dragon | 13 | 3 (4 in lair) | 3/day (4 in lair) | Cold Breath (Recharge 5–6) |
| Vampire, Bat Form | 13 | 3 (4 in lair) | 3/day (4 in lair) | Charm (Recharge 5–6) |
| Vampire, Mist Form | 13 | 3 (4 in lair) | 3/day (4 in lair) | Charm (Recharge 5–6) |
| Vampire, Vampire Form | 13 | 3 (4 in lair) | 3/day (4 in lair) | Charm (Recharge 5–6) |
| Adult Black Dragon | 14 | 3 (4 in lair) | 3/day (4 in lair) | Acid Breath (Recharge 5–6) |
| Adult Copper Dragon | 14 | 3 (4 in lair) | 3/day (4 in lair) | Acid Breath (Recharge 5–6) |
| Adult Bronze Dragon | 15 | 3 (4 in lair) | 3/day (4 in lair) | Lightning Breath (Recharge 5–6) |
| Adult Green Dragon | 15 | 3 (4 in lair) | 3/day (4 in lair) | Poison Breath (Recharge 5–6) |
| Mummy Lord | 15 | 3 (4 in lair) | 3/day (4 in lair) | — |
| Adult Blue Dragon | 16 | 3 (4 in lair) | 3/day (4 in lair) | Lightning Breath (Recharge 5–6) |
| Adult Silver Dragon | 16 | 3 (4 in lair) | 3/day (4 in lair) | Cold Breath (Recharge 5–6) |
| Adult Gold Dragon | 17 | 3 (4 in lair) | 3/day (4 in lair) | Fire Breath (Recharge 5–6) |
| Adult Red Dragon | 17 | 3 (4 in lair) | 3/day (4 in lair) | Fire Breath (Recharge 5–6) |
| Sphinx of Valor | 17 | 3 (4 in lair) | 3/day (4 in lair) | — |
| Ancient Brass Dragon | 20 | 3 (4 in lair) | 4/day (5 in lair) | Fire Breath (Recharge 5–6) |
| Ancient White Dragon | 20 | 3 (4 in lair) | 4/day (5 in lair) | Cold Breath (Recharge 5–6) |
| Ancient Black Dragon | 21 | 3 (4 in lair) | 4/day (5 in lair) | Acid Breath (Recharge 5–6) |
| Ancient Copper Dragon | 21 | 3 (4 in lair) | 4/day (5 in lair) | Acid Breath (Recharge 5–6) |
| Lich | 21 | 3 (4 in lair) | 4/day (5 in lair) | — |
| Solar | 21 | 3 | 4/day | — |
| Ancient Bronze Dragon | 22 | 3 (4 in lair) | 4/day (5 in lair) | Lightning Breath (Recharge 5–6) |
| Ancient Green Dragon | 22 | 3 (4 in lair) | 4/day (5 in lair) | Poison Breath (Recharge 5–6) |
| Ancient Blue Dragon | 23 | 3 (4 in lair) | 4/day (5 in lair) | Lightning Breath (Recharge 5–6) |
| Ancient Silver Dragon | 23 | 3 (4 in lair) | 4/day (5 in lair) | Cold Breath (Recharge 5–6) |
| Kraken | 23 | 3 (4 in lair) | 4/day (5 in lair) | — |
| Ancient Gold Dragon | 24 | 3 (4 in lair) | 4/day (5 in lair) | Fire Breath (Recharge 5–6) |
| Ancient Red Dragon | 24 | 3 (4 in lair) | 4/day (5 in lair) | Fire Breath (Recharge 5–6) |
| Tarrasque | 30 | 3 | 6/day | Thunderous Bellow (Recharge 5–6) |
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How to use the Legendary Actions Tracker
- Choose a creature in SRD creature, for example Adult Red Dragon. The counts of its stat block appear at once.
- Tick Creature is in its lair if the fight happens there. Stat blocks that list an “in Lair” number then use it, such as 4 uses instead of 3.
- After another creature’s turn ends, press the cost button on one of the creature’s legendary actions. The counter drops by that cost.
- When a saving throw fails, press Use Legendary Resistance if the GM decides the creature succeeds instead. The per-day counter drops by one.
- When the creature uses a Recharge ability such as Fire Breath, press Used it. It shows as Spent.
- When the creature’s own turn starts, press Start this creature’s turn. All legendary action uses come back and each Spent ability rolls a d6. The result is written in the box under the counters.
- Press Roll d6 now on one ability if you want to roll it yourself outside the turn button.
- Press Next round to move the round counter, and Long rest (new day) to refill Legendary Resistance and make every ability ready.
- For your own monster choose My own creature, type the name, the legendary action uses and Legendary Resistance, and add each Recharge ability with its range.
- Write your lair actions in the notes box. They are saved in this browser with the counters.
What are legendary actions in 5e?
A legendary action is an action a monster can take immediately after another creature’s turn. Only one can be taken at a time and only after a turn ends, and the monster cannot take one while it has the Incapacitated condition or is otherwise unable to take actions. The stat block gives a number of Legendary Action uses, for example “3 (4 in Lair)”. The monster expends one use whenever it takes a legendary action and regains all expended uses at the start of each of its turns.
In the SRD 5.2.1 every legendary action costs one use, so the cost buttons are all “Cost 1”. Older books had actions that cost 2 or 3, which is why you can also type your own creature and spend 1, 2 or 3 uses at a time.
What is legendary resistance in 5e?
Legendary Resistance is a trait: if the creature fails a saving throw, it can choose to succeed instead. It is limited per day, written as “3/Day, or 4/Day in Lair”. Per-day uses come back only when the monster finishes a Long Rest, so they do not return at the start of its turn like legendary actions. A short rest does not refill them. It only applies to saving throws, not to attack rolls or ability checks.
What are lair actions in 5e?
Lair actions are effects that happen on their own initiative count, apart from any creature’s turn. They are not in the SRD 5.2.1, so this page does not list their text. In the 2014 rules the lair acts on initiative count 20 and loses ties, so a creature that also has 20 goes first. Add a “Lair” entry at 20 in your initiative order, and write your own lair actions in the notes box. The “in Lair” counts of the stat block, such as 4 legendary action uses, are SRD text and are applied when you tick the lair box.
How does Recharge work in 5e?
A “Recharge 5–6” ability can be used once. At the start of each of the monster’s turns, roll 1d6. If the roll is inside the range, the monster regains the use. The ability is also regained when the monster finishes a Short or Long Rest. Recharge 5–6 comes back on a 5 or 6, so it is ready again about one turn in three; Recharge 6 comes back one turn in six. The tracker shows this chance beside each ability.
| Notation | Rolls that recharge | Chance each turn |
|---|---|---|
| Recharge 4–6 | 4, 5, 6 | 50% |
| Recharge 5–6 | 5, 6 | 33% |
| Recharge 6 | 6 | 17% |
Which SRD creatures have legendary actions?
The SRD 5.2.1 has 32 creatures with legendary actions, 34 with Legendary Resistance and 87 with a Recharge ability. Pick any of them in the creature list. Dragons are the largest group: the Adult Red Dragon has 3 legendary action uses (4 in Lair), Legendary Resistance 3/Day (4/Day in Lair) and Fire Breath on Recharge 5–6.
How this tool works and where the numbers come from
The counts, action names and Recharge ranges come from the SRD 5.2.1 stat blocks and are copied by a script, not typed by hand. The rules sentences follow the SRD 5.2.1 Monsters chapter. Lair actions are not part of the SRD 5.2.1, so the tool keeps only their place in the turn order and a notes box for your own text.
Sources
- Wizards of the Coast (2025). System Reference Document 5.2.1, Monsters (Legendary Actions, Limited Usage, stat blocks). Licensed CC-BY-4.0 (SRD v5.2.1) · checked
- Wizards of the Coast (2025). SRD 5.2.1, PDF edition (SRD 5.2.1) · checked
- Creative Commons (2013). Attribution 4.0 International (CC BY 4.0) licence of the SRD (4.0 International) · checked
Frequently asked questions
Do legendary actions reset every round?
They come back at the start of the creature’s own turn, not at the start of the round. A creature that spent all its uses between two of its turns gets them all back when its next turn begins.
Can a creature use a legendary action on its own turn?
No. A legendary action is taken immediately after another creature’s turn, and only after that turn ends. The creature uses its normal actions on its own turn.
Can a legendary creature act when it is Incapacitated?
No. The SRD says a monster cannot take a legendary action while it has the Incapacitated condition or is otherwise unable to take actions.
Does Legendary Resistance come back on a short rest?
No. A per-day use such as “3/Day” needs a Long Rest to regain expended uses. Tick Long rest (new day) after a rest in the tracker.
Does the monster have to use Legendary Resistance?
No. The trait says the creature can choose to succeed. The GM decides when to spend a use, so you press the button only when it is used.
Do lair actions use legendary action uses?
No. In the 2014 rules lair actions happen on their own initiative count, and legendary actions are spent right after other creatures’ turns, so the two never share a counter.
Is the creature data from the SRD?
Yes. The counts and action names come from the SRD 5.2.1 (CC-BY-4.0). Custom creatures use the numbers you type.
Where are the counters saved?
Only in the browser you are using. Another browser or device will not show them.
Related tools

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Use it to keep the turn order, with a Lair entry on count 20, while this page counts the boss's uses.
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DnD Monster Maker
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DnD DM Screen
Use it as a quick reference for the rules at the table.